Conversion
Climb
Posted September 17th, 2009 by ArazyrClimb
The character can climb otherwise unclimbable surfaces.
Bluff
Posted September 17th, 2009 by ArazyrBluff
The character can implant a nonmagical suggestion in a target, display a false alignment, or disguise his or her surface thoughts.
Acrobatics
Posted September 15th, 2009 by ArazyrAcrobatics
Surface Width | Base Acrobatics DC |
---|---|
1–2 inches wide | 20 |
Up to 1 inch wide | 40 |
Hair-thin | 60 |
Liquid* | 90 |
Cloud | 120 |
Appraise
Posted September 15th, 2009 by ArazyrAppraise
The character can sense magical auras in objects.
Task | DC |
---|---|
Detect magic | 50 |
- Detect Magic:
- The character can sense if an item has a magical aura. He or she can then use Spellcraft to learn more about the item as if he or she had already cast detect magic on the item. This requires a full-round action.
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Epic Skills
Posted September 15th, 2009 by ArazyrEpic Skills
Despite the near-magical nature of some epic level skill uses, all uses of skills are considered exceptional abilities (except if noted otherwise), and thus function normally even within areas of antimagic.
Skill Descriptions
Each skill's page describes new DCs and new modifiers for skills.
Epic Class Features
Posted September 14th, 2009 by ArazyrClass Features
Many, but not all, class features continue to accumulate after 20th level. The following guidelines describe how the epic class progressions.
- A character's base save bonuses and base attack bonus don't increase after 20th level. Use Table: Epic Save and Epic Attack Bonuses to determine the character's epic bonus on saving throws and attacks.
- Characters continue to gain Hit Dice and skill points as normal beyond 20th level.
Familiars at Epic Level
Posted September 14th, 2009 by ArazyrFamiliars at Epic Level
Special abilities granted to a familiar continue to grow as the level of its master increases beyond 20th, as shown on Table: Epic Familiar Special Abilities. Even though the table shows advancement only to 42nd level, that is not the limit. The patterns in the table continue infinitely. Familiar special abilities gained at less than 20th level also continue to improve.
Epic Wizard
Posted September 14th, 2009 by ArazyrEpic Wizard
- Hit Die:
- d4.
- Skill Ranks at Each Additional Level:
- 2 + Int modifier.
- Spells:
- The wizard
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Epic Sorcerer
Posted September 14th, 2009 by ArazyrEpic Sorcerer
- Hit Die:
- d4.
- Skill Ranks at Each Additional Level:
- 2 + Int modifier.
- Spells:
- The sorcerer's caster level is equal to his or her class level. The sorcerer's number of spells per day does not increase after 20th level. The sorcerer does not learn additional spells unless he or she selects the Spell Knowledge feat.
- Bloodline:
Epic Rogue
Posted September 11th, 2009 by ArazyrEpic Rogue
- Hit Die:
- d6.
- Skill Ranks at Each Additional Level:
- 8 + Int modifier.
- Sneak Attack:
- The epic rogue
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