Excavated Esotera

No Character Left Behind
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Conversion

This material originally appeared in a pre-PFRPG source, and has been converted to the Pathfinder Roleplaying Game.

Climb

Climb

The character can climb otherwise unclimbable surfaces.

Bluff

Bluff

The character can implant a nonmagical suggestion in a target, display a false alignment, or disguise his or her surface thoughts.

Acrobatics

Acrobatics

Surface Width Base Acrobatics DC
1–2 inches wide 20
Up to 1 inch wide 40
Hair-thin 60
Liquid* 90
Cloud 120

Appraise

Appraise

The character can sense magical auras in objects.

Task DC
Detect magic 50
Detect Magic:
The character can sense if an item has a magical aura. He or she can then use Spellcraft to learn more about the item as if he or she had already cast detect magic on the item. This requires a full-round action.

Epic Skills

Epic Skills

Despite the near-magical nature of some epic level skill uses, all uses of skills are considered exceptional abilities (except if noted otherwise), and thus function normally even within areas of antimagic.

Skill Descriptions

Each skill's page describes new DCs and new modifiers for skills.

Epic Class Features

Class Features

Many, but not all, class features continue to accumulate after 20th level. The following guidelines describe how the epic class progressions.

  • A character's base save bonuses and base attack bonus don't increase after 20th level. Use Table: Epic Save and Epic Attack Bonuses to determine the character's epic bonus on saving throws and attacks.
  • Characters continue to gain Hit Dice and skill points as normal beyond 20th level.

Familiars at Epic Level

Familiars at Epic Level

Special abilities granted to a familiar continue to grow as the level of its master increases beyond 20th, as shown on Table: Epic Familiar Special Abilities. Even though the table shows advancement only to 42nd level, that is not the limit. The patterns in the table continue infinitely. Familiar special abilities gained at less than 20th level also continue to improve.

Epic Wizard

Epic Wizard

Hit Die:
d4.
Skill Ranks at Each Additional Level:
2 + Int modifier.
Spells:
The wizard

Epic Sorcerer

Epic Sorcerer

Hit Die:
d4.
Skill Ranks at Each Additional Level:
2 + Int modifier.
Spells:
The sorcerer's caster level is equal to his or her class level. The sorcerer's number of spells per day does not increase after 20th level. The sorcerer does not learn additional spells unless he or she selects the Spell Knowledge feat.
Bloodline:

Epic Rogue

Epic Rogue

Hit Die:
d6.
Skill Ranks at Each Additional Level:
8 + Int modifier.
Sneak Attack:
The epic rogue

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