Conversion
Colossal Wild Shape
Posted September 27th, 2009 by ArazyrColossal Wild Shape (Wild, Epic)
- Prerequisite:
- The ability to wild shape into a Gargantuan creature.
- Benefit:
- The character can use his or her wild shape to take the shape of a Colossal animal.
- Normal:
- Without this feat, a character cannot wild shape into an animal of greater than Gargantuan size.
- Login to post comments
Chaotic Rage
Posted September 27th, 2009 by ArazyrChaotic Rage (Epic)
- Prerequisites:
- Eight rage powers, chaotic alignment.
- Benefit:
- Any weapon the character wields while in a rage is treated as an anarchic weapon (it is chaos-aligned and deals an extra 2d6 points of damage against creatures of lawful alignment). This ability does not stack with similar abilities.
- Login to post comments
Bonus Domain
Posted September 27th, 2009 by ArazyrBonus Domain (Epic)
- Prerequisites:
- Wis 21, ability to cast 9th-level divine spells.
- Benefit:
- Choose an additional domain from the character
- Login to post comments
Blinding Speed
Posted September 27th, 2009 by ArazyrBlinding Speed (Epic)
- Prerequisite:
- Dex 25.
- Benefit:
- The character can act as if hasted for 5 rounds each day. The duration of the effect need not be consecutive rounds. Activating this power is a free action.
- Special:
- A character can gain this feat multiple times. Each time he or she takes the feat, it grants an additional 5 rounds of haste per day.
- Login to post comments
Bane of Enemies
Posted September 27th, 2009 by ArazyrBane of Enemies (Epic)
- Prerequisites:
- Survival 21 ranks, five or more favored enemies.
- Benefit:
- Any weapon the character wields against one of his or her favored enemies is treated as a bane weapon for that creature type (thus, its enhancement bonus is increased by +2 and it deals +2d6 points of damage). This ability doesn
- Login to post comments
Automatic Still Spell
Posted September 27th, 2009 by ArazyrAutomatic Still Spell (Epic)
- Prerequisites:
- Still Spell, Spellcraft 24 ranks, ability to cast 9th-level arcane or divine spells.
- Benefit:
- The character may cast all 0-, 1st-, 2nd-, and 3rd-level spells as stilled spells without using higher-level spell slots.
- Special:
Automatic Silent Spell
Posted September 27th, 2009 by ArazyrAutomatic Silent Spell (Epic)
- Prerequisites:
- Silent Spell, Spellcraft 21 ranks, ability to cast 9th-level arcane or divine spells.
- Benefit:
- The character may cast all 0-, 1st-, 2nd-, and 3rd-level spells as silent spells without using higher-level spell slots.
- Special:
Automatic Quicken Spell
Posted September 27th, 2009 by ArazyrAutomatic Quicken Spell (Epic)
- Prerequisites:
- Quicken Spell, Spellcraft 27 ranks, ability to cast 9th-level arcane or divine spells.
- Benefit:
- The character may cast all 0-, 1st-, 2nd-, and 3rd-level spells as quickened spells without using higher-level spell slots. The normal limit to the number of quickened spells a character may cast per round applies. Spells with a casting time of more than 1 full round can
- Login to post comments
Augmented Alchemy
Posted September 27th, 2009 by ArazyrAugmented Alchemy (Epic)
- Prerequisites:
- Int 21, Craft(alchemy) 21 ranks.
- Benefit:
Armor Skin
Posted September 27th, 2009 by ArazyrArmor Skin (Epic)
- Benefit:
- The character gains a +1 natural armor bonus to Armor Class, or his or her existing natural armor bonus increases by 1.
- Special:
- A character can gain this feat multiple times. Its effects stack.
- Login to post comments