Diplomacy
Diplomacy
The character can turn a person into a fanatic follower. Refer to the accompanying table.
Starting Attitude | Diplomacy DC |
---|---|
Hostile | 150 + creature's Cha modifier |
Unfriendly | 120 + creature's Cha modifier |
Indifferent | 90 + creature's Cha modifier |
Friendly | 60 + creature's Cha modifier |
Helpful | 50 + creature's Cha modifier |
- Fanatic:
- The attitude of fanatic is added here. In addition to the obvious effects, any NPC whose attitude is fanatic gains a +2 morale bonus to Strength and Constitution scores, a +1 morale bonus on Will saves, and a
All text in the shaded box above is Open Game Content, as defined in Section 1d of the Open Game License Version 1.0a.
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