Divine
Extract Enchantment
Posted July 9th, 2019 by ArazyrExtract Enchantment (Item Creation)
You can recover energy and material from a magic item that you can use to craft a new one.
Spell Points
Posted July 3rd, 2011 by ArazyrSpell Points
The spell point system presented here allows casters to more freely pick and choose which spells they cast each day.
Dedicated Spellcasting
Posted June 24th, 2011 by ArazyrDedicated Spellcasting
You have a talent for spellcasting that allows you to increase the potency of your spells even when you pursue other interests. Choose a spellcasting class. Spells you cast from that class can be more powerful.
Focused Channeling
Posted January 1st, 2010 by ArazyrFocused Channeling (Divine)
You can channel energy as a focused beam.
- Prerequisite:
- Directed Channeling, ability to channel positive or negative energy.
- Benefit:
- When channeling energy, you may change its area of effect to a 120 ft. line.
- Normal:
- Channelling positive or negative energy is a 30 ft. burst.
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Directed Channeling
Posted January 1st, 2010 by ArazyrDirected Channeling (Divine)
You can channel energy in a particular direction.
- Prerequisite:
- Ability to channel positive or negative energy.
- Benefit:
- When channeling energy, you may change its area of effect to a 60 ft. cone.
- Normal:
- Channelling positive or negative energy is a 30 ft. burst.
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Share Personal Spell
Posted December 29th, 2009 by ArazyrShare Personal Spell (Metamagic)
You have learned to modify spells that normaly only affect yourself so that you can cast them on others.
- Benefit:
- A shared spell has a range of touch. Spells with a range other than personal are not affected. A shared spell uses up a spell slot two levels higher than the spell's actual level.
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Forge Epic Ring
Posted November 8th, 2009 by ArazyrForge Epic Ring (Item Creation, Epic)
- Prerequisites:
- Forge Ring, Knowledge (arcana) 32 ranks, Spellcraft 32 ranks.
- Benefit:
- The character can forge magic rings that exceed the normal limits for such items.
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Fine Wild Shape
Posted November 8th, 2009 by ArazyrFine Wild Shape (Wild, Epic)
- Prerequisite:
- Ability to wild shape into a Diminutive creature.
- Benefit:
- The character can use his or her wild shape to take the shape of a Fine animal.
- Normal:
- Without this feat, a character cannot wild shape into an animal smaller than Diminutive size.
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Epic Spellcasting
Posted October 27th, 2009 by ArazyrEpic Spellcasting (Epic)
- Prerequisite:
- Spellcraft 21 ranks, Knowledge (arcana) 21 ranks, ability to cast 9th-level arcane spells. OR Spellcraft 21 ranks, Knowledge (religion) 21 ranks, ability to cast 9th-level divine spells. OR Spellcraft 21 ranks, Knowledge (nature) 21 ranks, ability to cast 9th-level divine spells.
- Benefit:
Epic Spell Penetration
Posted October 27th, 2009 by ArazyrEpic Spell Penetration (Epic)
- Prerequisites:
- Greater Spell Penetration, Spell Penetration.
- Benefit:
- The character gets a +2 bonus on caster level checks(1d20 + caster level) made to overcome a creature
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