
Epic Feat
Enhance Spell
Posted October 4th, 2009 by ArazyrEnhance Spell (Metamagic, Epic)
- Prerequisite:
- Maximize Spell.
- Benefit:
Energy Resistance
Posted October 4th, 2009 by ArazyrEnergy Resistance (Epic)
- Benefit:
- Choose a type of energy (acid, cold, electricity, fire, or sonic). The character gains resistance 10 to that type of energy, or the character's existing resistance to that type of energy increases by 10. This feat does not stack with energy resistance granted by magic items or nonpermanent magical effects.
- Special:
- A character can gain this feat multiple times. If the same type of energy is chosen, the effects stack.
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Efficient Item Creation
Posted October 4th, 2009 by ArazyrEfficient Item Creation (Epic)
- Prerequisites:
- Item creation feat to be selected, Knowledge (arcana) 21 ranks, Spellcraft 21 ranks.
- Benefit:
- Select an item creation feat. Creating a magic item using that feat requires one day per 10,000 gp of the item's market price, with a minimum of one day.
- Normal:
- Without this feat, creating a magic item requires one day for each 1,000 gp of the item's market price.
- Special:
Dragon Wild Shape
Posted October 4th, 2009 by ArazyrDragon Wild Shape (Wild, Epic)
- Prerequisites:
- Wis 30, Knowledge (nature) 27 ranks, wild shape at will.
- Benefit:
- The character may use wild shape to change into a dragon (black, blue, green, red, white, brass, bronze, copper, gold, or silver). The size limitation is the same as the character's limitation on animal size. When taking the form of a dragon, the druid's wild shape now functions as form of the dragon III.
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Distant Shot
Posted September 30th, 2009 by ArazyrDistant Shot (Epic)
- Prerequisites:
- Dex 25, Far Shot, Point Blank Shot, Perception 17 ranks.
- Benefit:
- The character may throw or fire a ranged weapon at any target within line of sight, with no penalty for range.
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Dire Charge
Posted September 30th, 2009 by ArazyrDire Charge (Epic)
- Prerequisite:
- Improved Initiative.
- Benefit:
- If the character charges a foe during the first round of combat (or the surprise round, if the character is allowed to act in it), he or she can make a full attack against the opponent charged.
- Normal:
- Without this feat, a character may only make a single attack as part of a charge.
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Dexterous Will
Posted September 30th, 2009 by ArazyrDexterous Will (Epic)
- Prerequisites:
- Dex 25, slippery mind ability.
- Benefit:
- Once per round, when targeted by an effect that requires a Will saving throw, the character may make a Reflex save instead to avoid the effect (evasion is not applicable).
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Dexterous Fortitude
Posted September 30th, 2009 by ArazyrDexterous Fortitude (Epic)
- Prerequisites:
- Dex 25, slippery mind ability.
- Benefit:
- Once per round, when targeted by an effect that requires a Fortitude saving throw, the character may make a Reflex save instead to avoid the effect (evasion is not applicable).
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Devastating Critical
Posted September 29th, 2009 by ArazyrDevastating Critical (Critical, Epic)
- Prerequisites:
- Str 25, Cleave, Great Cleave, Improved Critical (chosen weapon), Overwhelming Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon).
- Benefit:
- Whenever the character scores a critical hit with the chosen weapon, the target must make a Fortitude save (DC 10 + 1/2 character level + character
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Death of Enemies
Posted September 29th, 2009 by ArazyrDeath of Enemies (Critical, Epic)
- Prerequisites:
- Bane of Enemies, Survival 27 ranks, five or more favored enemies.
- Benefit:
- Any time the character scores a critical hit against one of his or her favored enemies, it must make a Fortitude save (DC 10 + 1/2 character's ranger class level + character's Wisdom modifier) or die instantly.
- Special:
- Creatures immune to critical hits can't be affected by this feat.
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