Excavated Esotera

No Character Left Behind
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Combat

Related to combat.

Dire Charge

Dire Charge (Epic)

Prerequisite:
Improved Initiative.
Benefit:
If the character charges a foe during the first round of combat (or the surprise round, if the character is allowed to act in it), he or she can make a full attack against the opponent charged.
Normal:
Without this feat, a character may only make a single attack as part of a charge.

Devastating Critical

Devastating Critical (Critical, Epic)

Prerequisites:
Str 25, Cleave, Great Cleave, Improved Critical (chosen weapon), Overwhelming Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon).
Benefit:
Whenever the character scores a critical hit with the chosen weapon, the target must make a Fortitude save (DC 10 + 1/2 character level + character

Death of Enemies

Death of Enemies (Critical, Epic)

Prerequisites:
Bane of Enemies, Survival 27 ranks, five or more favored enemies.
Benefit:
Any time the character scores a critical hit against one of his or her favored enemies, it must make a Fortitude save (DC 10 + 1/2 character's ranger class level + character's Wisdom modifier) or die instantly.
Special:
Creatures immune to critical hits can't be affected by this feat.

Damage Reduction

Damage Reduction (Epic)

Prerequisite:
Con 21.
Benefit:
The character gains damage reduction 3/–. This does not stack with damage reduction granted by magic items or nonpermanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, or this feat itself.
Special:
A character can gain this feat multiple times. Each time he or she gains the feat, his or her damage reduction increases by 3.

Combat Archery

Combat Archery (Epic)

Prerequisites:
Dodge, Mobility, Point-Blank Shot.
Benefit:
The character does not incur any attacks of opportunity for firing a bow when threatened.
Normal:
Without this feat, a character incurs an attack of opportunity from all opponents who threaten him or her whenever he or she uses a bow.

Chaotic Rage

Chaotic Rage (Epic)

Prerequisites:
Eight rage powers, chaotic alignment.
Benefit:
Any weapon the character wields while in a rage is treated as an anarchic weapon (it is chaos-aligned and deals an extra 2d6 points of damage against creatures of lawful alignment). This ability does not stack with similar abilities.

Bane of Enemies

Bane of Enemies (Epic)

Prerequisites:
Survival 21 ranks, five or more favored enemies.
Benefit:
Any weapon the character wields against one of his or her favored enemies is treated as a bane weapon for that creature type (thus, its enhancement bonus is increased by +2 and it deals +2d6 points of damage). This ability doesn

Epic Ranger

Epic Ranger

Hit Die:
d8
Skill Ranks at Each Additional Level:
6 + Int modifier
Spells:
The ranger's caster level is equal his class level – 3, as normal. The ranger's number of spells per day does not increase after 20th level.
Favored Enemy (Ex):
The epic ranger gains one additional favored enemy, and his or her bonuses against one category of favored enemies goes up by +2, every five levels higher than 20th.
Wild Empathy (Ex):

Epic Paladin

Epic Paladin

Hit Die:
d10
Skill Ranks at Each Additional Level:
2 + Int modifier
Smite Evil (Su):
The epic paladin adds his or her class level to damage with any smite evil attack, as normal. He or she can smite one additional time per day for every three levels higher than 19th.
Lay on Hands (Su):

Epic Monk

Epic Monk

Hit Die:
d8
Skill Ranks at Each Additional Level:
4 + Int modifier
AC Bonus:
The monk's bonus to Armor Class when unarmored increases by +1 at 24th level, and every four levels thereafter.
Stunning Fist:
The epic monk can use the Stunning Fist feat once per day per monk level, as normal, plus any uses from other class levels (as described in the feat).
Fast Movement:

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