Lycanthrope, Dire Werebadger

Dire Werebadger, Gnome Form Dire Werebadger, Dire Badger Form Dire Werebadger, Hybrid Form
Small Humanoid (Gnome, Shapechanger) Medium Humanoid (Gnome, Shapechanger) Medium Humanoid (Gnome, Shapechanger)
Hit Dice: 4d10+12 plus 3d8+12 (59 hp) 4d10+24 plus 3d8+21 (80 hp) 4d8+24 plus 3d8+21 (80 hp)
Initiative: +5 +8 +8
Speed: 20 ft. (4 squares) 30 ft. (6 squares), burrow 10 ft. 30 ft. (6 squares), burrow 10 ft.
Armor Class: 23 (+1 size, +1 Dex, +2 natural, +6 +2 chain shirt, +3 +2 light steel shield), touch 12, flat-footed 22 19 (+4 Dex, +5 natural), touch 14, flat-footed 15 19 (+4 Dex, +5 natural), touch 14, flat-footed 15
Base Attack/Grapple: +6/+5 +6/+11 +6/+11
Attack: +1 longsword +11 melee (1d6+4/19-20) or masterwork light crossbow +9 ranged (1d6/19-20) Claw +12 melee (1d6+7) Claw +12 melee (1d6+7) or +1 longsword +12 melee (1d6+6/19-20)
Full Attack: +1 longsword +11/+6 melee (1d6+4/19-20) or light crossbow +9 ranged (1d6/19-20) 2 claws +12 melee (1d6+7) and bite +6 melee (1d6+2) +1 longsword +12/+7 melee (1d6+6/19-20) and bite +6 melee (1d6+2) or light crossbow +11 ranged (1d6/19-20) or 2 claws +12 melee (1d6+7) and bite +6 melee (1d6+2)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Curse of lycanthropy, rage Curse of lycanthropy, rage
Special Qualities: Alternate form, badger empathy, gnome traits, low-light vision, scent Alternate form, badger empathy, damage reduction 10/silver, gnome traits, low-light vision, scent Alternate form, badger empathy, damage reduction 10/silver, gnome traits, low-light vision, scent
Saves: Fort +10, Ref +5, Will +7 Fort +13, Ref +8, Will +6 Fort +13, Ref +8, Will +6
Abilities: Str 16, Dex 13, Con 16, Int 12, Wis 10, Cha 10 Str 20, Dex 19, Con 22, Int 12, Wis 10, Cha 10 Str 20, Dex 19, Con 22, Int 12, Wis 10, Cha 10
Skills: Craft (alchemy) +3, Hide +9, Listen +10, Spot +8 Craft (alchemy) +3, Hide +9, Listen +10, Spot +8 Craft (alchemy) +3, Hide +9, Listen +10, Spot +8
Feats: Alertness, Improved Initiative, Improved Natural Attack (claw), Iron WillB, Toughness, TrackB, Weapon Focus (claw), Weapon Specialization (claw) (same as gnome form) (same as gnome form)
Environment: Temperate hills or forests Temperate hills or forests Temperate hills or forests
Organization: Solitary, pair, cete (3–5), pack (6-10), or troupe (2–4 plus 1–4 badgers) (same as gnome form) (same as gnome form)
Challenge Rating: 7 7 7
Treasure: Standard Standard Standard
Alignment: Always neutral Always neutral Always neutral
Advancement: By character class By character class By character class
Level Adjustment: +3 +3 +3

Larger, stronger and tougher than a regular werebadger, the dire werebadger (sometimes called a "Badger Lord") occupies a near legendary place in gnomish society. They are often the leaders (or alpha male/female) of a werebadger clan.

The werebadger presented here is a 4th-level gnome fighter and natural lycanthrope, using the following base ability scores: Str 16, Dex 13, Con 14, Int 12, Wis 8, Cha 10.

Combat

A dire werebadger prefers to fight in hybrid form using its claws, resorting to weapons only when it needs to fight at range, or against an opponent that it cannot affect with its claws. Dire werebadgers fight just as dire badgers do in animal form. In humanoid form, they favor the longsword and light crossbow. The dire werebadger's longsword is a Small weapon, so it can treat it as a light weapon when in hybrid form.

Alternate Form (Su):
A dire werebadger can assume the form of a dire badger or a dire badger-humanoid hybrid.
Badger Empathy (Ex):
Communicate with badgers and dire badgers, and +4 racial bonus on Charisma-based checks against badgers and dire badgers.
Curse of Lycanthropy (Su):
Any humanoid or giant hit by a dire werebadger

All text in the shaded box above is Open Game Content, as defined in Section 1d of the Open Game License Version 1.0a.

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