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Submitted by Arazyr on 5 July 2009 - 12:18am
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Werebadger, Gnome Form |
Werebadger, Badger Form |
Werebadger, Hybrid Form |
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Small Humanoid (Gnome, Shapechanger) |
Small Humanoid (Gnome, Shapechanger) |
Small Humanoid (Gnome, Shapechanger) |
Hit Dice: |
1d8+2 plus 1d8+2 (13 hp) |
1d8+3 plus 1d8+3 (15 hp) |
1d8+3 plus 1d8+3 (15 hp) |
Initiative: |
+0 |
+3 |
+3 |
Speed: |
20 ft. (4 squares) |
30 ft. (6 squares), burrow 10 ft. |
30 ft. (6 squares), burrow 10 ft. |
Armor Class: |
18 (+1 size, +2 natural, +4 chain shirt, +1 light wooden shield), touch 11, flat-footed 18 |
17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 |
17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 |
Base Attack/Grapple: |
+1/-3 |
+1/-3 |
+1/-3 |
Attack: |
Shortsword +2 melee (1d4/19-20) or light crossbow +2 ranged (1d6/19-20) |
Claw +5 melee (1d2) |
Claw +5 melee (1d2) or shortsword +5 melee (1d4/19-20) |
Full Attack: |
Shortsword +2 melee (1d4/19-20) or light crossbow +2 ranged (1d6/19-20) |
2 claws +5 melee (1d2) and bite +0 melee (1d3) |
Shortsword +5 melee (1d4/19-20) and bite +0 melee (1d3) or light crossbow +2 ranged (1d6/19-20) or 2 claws +5 melee (1d2) and bite +0 melee (1d3) |
Space/Reach: |
5 ft./5 ft. |
5 ft./5 ft. |
5 ft./5 ft. |
Special Attacks: |
— |
Curse of lycanthropy, rage |
Curse of lycanthropy, rage |
Special Qualities: |
Alternate form, badger empathy, gnome traits, low-light vision, scent |
Alternate form, badger empathy, damage reduction 10/silver, gnome traits, low-light vision, scent |
Alternate form, badger empathy, damage reduction 10/silver, gnome traits, low-light vision, scent |
Saves: |
Fort +6, Ref +2, Will +2 |
Fort +7, Ref +5, Will +2 |
Fort +7, Ref +5, Will +2 |
Abilities: |
Str 11, Dex 11, Con 14, Int 10, Wis 11, Cha 8 |
Str 11, Dex 17, Con 16, Int 10, Wis 11, Cha 8 |
Str 11, Dex 17, Con 16, Int 10, Wis 11, Cha 8 |
Skills: |
Balance -1, Craft (alchemy) +2, Escape Artist +3, Hide +3, Listen +3, Spot +3 |
Balance +5, Craft (alchemy) +2, Escape Artist +9, Hide +9, Listen +3, Spot +3 |
Balance +5, Craft (alchemy) +2, Escape Artist +9, Hide +9, Listen +3, Spot +3 |
Feats: |
Agile, Iron WillB, TrackB, Weapon FinesseB |
(same as gnome form) |
(same as gnome form) |
Environment: |
Temperate hills or forests |
Temperate hills or forests |
Temperate hills or forests |
Organization: |
Solitary, pair, cete (3–5), pack (6-10), or troupe (2–4 plus 1–4 badgers) |
(same as gnome form) |
(same as gnome form) |
Challenge Rating: |
2 |
2 |
2 |
Treasure: |
Standard |
Standard |
Standard |
Alignment: |
Always neutral |
Always neutral |
Always neutral |
Advancement: |
By character class |
By character class |
By character class |
Level Adjustment: |
+3 |
+3 |
+3 |
Most commonly found around gnomish communities, a werebadger is generally friendly, unless it perceives a threat to itself, its family, or its home, in which case it becomes a ferocious opponent.
Werebadgers in gnome form tend to be stout, well-muscled, and hairy. They often have messy brown or black hair, sometimes with white streaks.
Combat
Werebadgers fight just as badgers do in animal form. In humanoid form, they favor the shortsword and light crossbow. In hybrid form, they tend to prefer using their claws, though they often keep their shortswords available as well.
- Alternate Form (Su):
- A werebadger can assume the form of a badger or a badger-humanoid hybrid.
- Badger Empathy (Ex):
- Communicate with badgers and dire badgers, and +4 racial bonus on Charisma-based checks against badgers and dire badgers.
- Curse of Lycanthropy (Su):
- Any humanoid or giant hit by a werebadger
All text in the shaded box above is Open Game Content, as defined in Section 1d of the Open Game License Version 1.0a.
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