Thorny

Thorny

Medium Plant
Hit Dice: 4d8+8 (26 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flatfooted 15
Base Attack/Grapple: +3/+5
Attack: Bite +5 melee (1d6+2)
Full Attack: Bite +5 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Thorns 1d4+2, trip
Special Qualities: Low-light vision, plant traits
Saves: Fort +6, Ref +3, Will +2
Abilities: Str 14, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Skills: Hide +7*, Listen +9, Move Silently +8, Spot +9
Feats: Alertness, Combat Reflexes
Environment: Warm forests
Organization: Solitary or pack (3-8)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5-9 HD (Medium); 10-12 HD (Large)
Level Adjustment:

This creature resembles a hunting dog constructed of tangled briars, vines, leaves, and sticks. Its entire body is covered with small, sharp thorns.

Combat

A thorny attacks with its bite, and if an opponent moves close enough, it attacks with its thorns.

Thorns (Ex): A thorny

All text in the shaded box above is Open Game Content, as defined in Section 1d of the Open Game License Version 1.0a.

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