Vegepygmy (Commoner)
Small Plant
Hit Dice: 1d8+2 (11 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed
Base Attack/Grapple: +0/-4
Attack: Claw +1 melee (1d4) or longspear +1 melee (1d6, crit x3)
Full Attack: 2 claws +1 melee (1d4) or longspear +1 melee (1d6, crit x3)
Space/Reach: 5 ft./5 ft. (10 ft. with longspear)
Special Attacks: —
Special Qualities: Damage reduction 5/slashing or bludgeoning, immunity to electricity, low-light vision, plant traits
Saves: Fort +2, Ref +2, Will +0
Abilities: Str 11, Dex 14, Con 11, Int 6, Wis 10, Cha 10
Skills: Hide +11*, Listen +3, Move Silently +7, Spot +3
Feats: Alertness
Environment: Underground
Organization: Gang (2-5) or work force (4-7)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Always neutral
Advancement: —
Level Adjustment: —
This creature resembles a humanoid with green vegetablelike skin and razor-sharp claws. Its head sports two large yellow eyes, a wide mouth, inset nose, and a topknot of dark brown leaves. Leafy tendrils protrude from its shoulders, midsection, arms, and legs.
A vegepygmy ranges from 2 feet to 4-1/2 feet tall. Though they do not seem to have ears, it is well known that vegepygmies can hear.
Vegepygmies do not speak, but communicate with others of their kind by thumping their chest or rapping their spears on rocks, earth, or some other solid surface. It is not known if or how they communicate with other creatures.
Combat
Vegepygmies attack using either their claws or weapons; usually a longspear or club. They prefer to ambush opponents, using their coloration to blend with their natural surroundings.
Skills: Vegepygmies have a +4 racial bonus on Hide and Move Silently checks. *The bonus to Hide checks increases to +12 in swampy or forested areas.