Svirfneblin Paragon

Game Rule Information

Svirfneblin paragons have the following game statistics.

Dexterity helps the svirfneblin paragons survive combat with larger, stronger foes, and help make them more effective as ranged combatants, while Constitution can make them more able to withstand the physical dangers of adventuring. Charisma determines the effectiveness of a svirfneblin paragon's limited spellcasting ability, though the svirfneblin paragon does not rely on it as much as his surface cousins.
Hit Dice:

Class Skills

The svirfneblin paragon's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (architecture and engineering) (Int), Knowledge (dungeoneering) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), and Swim (Str).

Skill Points at Each Level:
2 + Int modifier.
The Svirfneblin Paragon
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +2 +2 +0 Improved darkvision (+30 ft.), keen senses
2nd +1 +3 +3 +0 Invisibility
3rd +2 +3 +3 +1 Ability boost (Dex +2)

Class Features

All of the following are class features of the svirfneblin paragon class.

Weapon and Armor Proficiency:
Svirfneblin paragons are proficient with all simple weapons, and with light armor.
Improved Darkvision (Ex):
At 1st level, a svirfneblin paragon's darkvision range increases by 30 feet.
Keen Senses (Ex):
A svirfneblin paragon's racial bonus on Listen checks and Craft (alchemy) checks increases to +4.
Invisibility (Sp):
At 2nd level, a svirfneblin paragon gains the ability to cast invisibility once per day as a spell-like ability with a caster level equal to his svirfneblin paragon level.
Ability Boost (Ex):
At 3rd level, a svirfneblin paragon's Dexterity score increases by 2 points.

All text in the shaded box above is Open Game Content, as defined in Section 1d of the Open Game License Version 1.0a.

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