Maenad Paragon

Game Rule Information

Maenad paragons have the following game statistics.

Charisma is most important to maenad paragons because it powers their psi-like abilities and the wilder's psionic powers. Wisdom helps them resist effects that might cause them to lose their self-control, while Strength and Constitution help them express their fury, and survive the experience.
Hit Dice:

Class Skills

The maenad paragon's class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Profession (Wis), Psicraft (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).

Skill Points at Each Level:
2 + Int modifier.
The Maenad Paragon
Level Base Attack Bonus Fort Save Ref Save Will Save Special Powers Known
1st +0 +0 +2 +0 Demoralize
2nd +0 +0 +3 +0 Power boost +1 level of wilder
3rd +1 +1 +3 +1 Ability boost (Cha +2) +1 level of wilder

Class Features

All of the following are class features of the maenad paragon class.

Weapon and Armor Proficiency:
Maenad paragons are proficient with all simple weapons, and with light armor, and with shields (except tower shields).
Powers Known:
At 2nd and 3rd level, a maenad paragon gains additional power points per day and access to new powers as if she had also gained a level in wilder. She does not, however, gain any other benefit a character of that class would have gained (wild surge bonuses, psicrystal special abilities, and so on). This essentially means that she adds the level of maenad paragon to her level in wilder, then determines power points per day, powers known, and manifester level accordingly.
If a maenad paragon has no levels in wilder, this class feature has no effect.
Demoralize (Ps):
A maenad paragon can use demoralize as a psi-like ability, 1/day. To use this ability, the maenad paragon screams in incoherent fury at her target. Manifester level is equal to ½ Hit Dice (minimum 1st). The save DC is Charisma-based.
Power Boost:
At 2nd level, a maenad paragon gains 4 bonus power points.
Ability Boost (Ex):
At 3rd level, a maenad paragon's Charisma score increases by 2 points.

All text in the shaded box above is Open Game Content, as defined in Section 1d of the Open Game License Version 1.0a.

Average: 3 (1 vote)
Your rating: None