Kobold Paragon

Game Rule Information

Kobold paragons have the following game statistics.

Kobold paragons rely on Dexterity in combat, since they are not physically powerful. Intelligence and Wisdom improve many of their skills. Kobold paragons with sorcerer levels especially value Charisma, as their spellcasting is based on it.
Hit Dice:

Class Skills

The kobold paragon's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Hide (Dex), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Spellcraft (Int), Spot (Wis)

Skill Points at Each Level:
2 + Int modifier.
The Kobold Paragon
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +0 +0 +2 +2 Improved Darkvision (+30 ft.), no light sensitivity
2nd +0 +0 +3 +3 Cave lurker +1 level of sorcerer
3rd +1 +1 +3 +3 Ability boost (Cha +2) +1 level of sorcerer

Class Features

All of the following are class features of the kobold paragon class.

Weapon and Armor Proficiency:
Kobold paragons are proficient with all simple weapons.
Spells per Day:
At 2nd and 3rd level, a kobold paragon gains new spells per day and spells known as if he had also gained a level in sorcerer. He does not, however, gain any other benefit a character of that class would have gained (increased familiar abilities, and so on). This essentially means that he adds the level of kobold paragon to his level in sorcerer, then determines spells per day, spells known, and caster level accordingly.
If a kobold paragon has no levels in sorcerer, this class feature has no effect.
Improved Darkvision (Ex):
At 1st level, a kobold paragon's darkvision range increases by 30 feet.
No Light Sensitivity:
A kobold paragon loses his race's light sensitivity at 1st level.
Cave Lurker (Ex):
At 2nd level, a kobold pargaon's racial bonus to Craft (trapmaking), Profession (miner), and Search checks improves to +3.
Ability Boost (Ex):
At 3rd level, a kobold paragon's Charisma score increases by 2 points.

All text in the shaded box above is Open Game Content, as defined in Section 1d of the Open Game License Version 1.0a.

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