Game Rule Information
Kobold paragons have the following game statistics.
- Abilities:
- Kobold paragons rely on Dexterity in combat, since they are not physically powerful. Intelligence and Wisdom improve many of their skills. Kobold paragons with sorcerer levels especially value Charisma, as their spellcasting is based on it.
- Alignment:
- Any.
- Hit Dice:
- d4.
Class Skills
The kobold paragon's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Hide (Dex), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Spellcraft (Int), Spot (Wis)
- Skill Points at Each Level:
- 2 + Int modifier.
The Kobold Paragon
1st |
+0 |
+0 |
+2 |
+2 |
Improved Darkvision (+30 ft.), no light sensitivity |
|
2nd |
+0 |
+0 |
+3 |
+3 |
Cave lurker |
+1 level of sorcerer |
3rd |
+1 |
+1 |
+3 |
+3 |
Ability boost (Cha +2) |
+1 level of sorcerer |
Class Features
All of the following are class features of the kobold paragon class.
- Weapon and Armor Proficiency:
- Kobold paragons are proficient with all simple weapons.
- Spells per Day:
- At 2nd and 3rd level, a kobold paragon gains new spells per day and spells known as if he had also gained a level in sorcerer. He does not, however, gain any other benefit a character of that class would have gained (increased familiar abilities, and so on). This essentially means that he adds the level of kobold paragon to his level in sorcerer, then determines spells per day, spells known, and caster level accordingly.
- If a kobold paragon has no levels in sorcerer, this class feature has no effect.
- Improved Darkvision (Ex):
- At 1st level, a kobold paragon's darkvision range increases by 30 feet.
- No Light Sensitivity:
- A kobold paragon loses his race's light sensitivity at 1st level.
- Cave Lurker (Ex):
- At 2nd level, a kobold pargaon's racial bonus to Craft (trapmaking), Profession (miner), and Search checks improves to +3.
- Ability Boost (Ex):
- At 3rd level, a kobold paragon's Charisma score increases by 2 points.