Elan Paragon

Game Rule Information

Elan paragons have the following game statistics.

Intelligence is most valued by elan paragons for the bonus skill points it grants them, and because it improves their psion powers. An elan paragon's innate adaptability means that any other abilities can be of use.
Hit Dice:

Class Skills

The elan paragon can choose any ten skills as class skills. (Knowledge skills must be selected individually.)

Skill Points at Each Level:
2 + Int modifier.
The Elan Paragon
Level Base Attack Bonus Fort Save Ref Save Will Save Special Powers Known
1st +0 +0 +0 +2 Darkvision 60 ft., recovered memory
2nd +1 +0 +0 +3 Power boost +1 level of psion
3rd +2 +1 +1 +3 Ability boost (+2) +1 level of psion

Class Features

All of the following are class features of the elan paragon class.

Weapon and Armor Proficiency:
Elan paragons are proficient with all simple weapons, and with light armor, and with shields (except tower shields).
Powers Known:
At 2nd and 3rd level, an elan paragon gains additional power points per day and access to new powers as if she had also gained a level in psion. He does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, psicrystal special abilities, and so on). This essentially means that she adds the level of elan praagon to his level in psion, then determines power points per day, powers known, and manifester level accordingly.
If an elan paragon has no levels in psion, this class feature has no effect.
Darkvision (Ex):
At 1st level, an elan paragon, embracing his altered nature, gains darkvision with a range of 60 feet.
Recovered Memory:
A 1st level elan paragon can choose any two skills and gain a +2 racial bonus to each of those skills. (Knowledge skills must be chosen separately.)
Power Boost:
At 2nd level, an elan paragon gains 4 bonus power points.
Ability Boost (Ex):
At 3rd level, an elan paragon increases one ability score by 2 points.

All text in the shaded box above is Open Game Content, as defined in Section 1d of the Open Game License Version 1.0a.

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