Game Rule Information
Xeph paragons have the following game statistics.
- Abilities:
- Xeph paragons value Strength and Dexterity, for their roles in melee and ranged combat. Wisdom helps improve their resistance to magic and psionics.
- Alignment:
- Any.
- Hit Dice:
- d8.
Class Skills
The xeph paragon's class skills (and the key ability for each skill) are Autohypnosis (Wis), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spot (Wis), and Tumble (Dex).
- Skill Points at Each Level:
- 4 + Int modifier.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Improved burst, save bonus |
2nd | +1 | +0 | +3 | +3 | Mind blade abilities |
3rd | +2 | +1 | +3 | +3 | Ability boost (Dex +2) |
Class Features
All of the following are class features of the xeph paragon class.
- Weapon and Armor Proficiency:
- Xeph paragons are proficient with all simple weapons, and with light armor, and with shields (except tower shields).
- Improved Burst (Su):
- A xeph paragon can use his burst ability an extra three times per day.
- Save Bonus:
- A xeph paragon's racial bonus on saving throws against powers, spells and spell-like effects increases by 1.
- Mind Blade Abilities:
- At 2nd level, a xeph paragon who also has levels in soulknife [5] can add his xeph paragon levels to his soulknife levels to determine the enhancement bonus on his mind blade(s), and to determine what weapon special abilities he can enhance his mind blade with. (This does not allow him, however, to gain the Mind Blade Enhancement ability until 6th-level soulknife.)
- Ability Boost (Ex):
- At 3rd level, a xeph paragon's Dexterity score increases by 2 points.
All text in the shaded box above is Open Game Content, as defined in Section 1d of the Open Game License Version 1.0a [6].