Game Rule Information
Goblin paragons have the following game statistics.
- Abilities:
- Goblin paragons value Strength because it helps them in combat, and allows them to bully other goblins into doing what they want. Dexterity helps them avoid danger from those stronger than themselves. Constitution helps them survive that which they cannot avoid.
- Alignment:
- Any.
- Hit Dice:
- d6.
Class Skills
The goblin paragon's class skills (and the key ability for each skill) are Craft (Int), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Listen (Wis), Move Silently (Dex), Ride (Dex), Spot (Wis).
- Skill Points at Each Level:
- 2 + Int modifier.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +0 | +0 | +2 | +0 | Improved darkvision (+30 ft.), stealth |
2nd | +1 | +0 | +3 | +0 | Ambush |
3rd | +2 | +1 | +3 | +1 | Ability boost (Dex +2) |
Class Features
All of the following are class features of the goblin paragon class.
- Weapon and Armor Proficiency:
- Goblin paragons are proficient with all simple weapons, and with light armor, and with shields (but not with tower shields).
- Improved Darkvision (Ex):
- At 1st level, a goblin paragon's darkvision range increases by 30 feet.
- Stealth (Ex):
- A goblin paragon's racial bonus on Move Silently checks increases to +6.
- Ambush (Ex):
- If a goblin paragon is able to attack an opponent that is not aware of the goblin's presence, the goblin paragon gets a +2 bonus on the attack roll. This bonus does stack with the attack bonus for being invisible, if applicable.
- Ability Boost (Ex):
- At 3rd level, a goblin paragon's Dexterity score increases by 2 points.
All text in the shaded box above is Open Game Content, as defined in Section 1d of the Open Game License Version 1.0a [4].