Game Rule Information
Duergar paragons have the following game statistics.
- Abilities:
- Duergar paragons value Strength at least as much as other dwarves, for its obvious role as they make war on their cousins. They also value Constitution for the same reasons. Intelligence is valued by the gray dwarves because of its role in craftsmanship.
- Alignment:
- Any.
- Hit Dice:
- d10.
Class Skills
The duergar paragon's class skills (and the key ability for each skill) are Appraise (Int), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (dungeoneering), Listen (Wis), Move Silently (Dex), Profession (Wis), Spot (Wis).
- Skill Points at Each Level:
- 2 + Int modifier.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Improved psionics |
2nd | +2 | +3 | +0 | +0 | Improved darkvision (+30 ft.), save bonus |
3rd | +3 | +3 | +1 | +1 | Ability boost (Con +2) |
Class Features
All of the following are class features of the duergar paragon class.
- Weapon and Armor Proficiency:
- Duergar paragons are proficient with all simple and martial weapons, with light, medium, and heavy armor, and with shields (but not with tower shields).
- Improved Psionics:
- At 1st level, a duergar paragon gains one additional daily use of each of his innate psi-like abilities. (If not using the psionic duergar [5], this applies to the duergar's spell-like abilities.)
- Improved Darkvision (Ex):
- At 2nd level, a duergar paragon's darkvision range increases by 30 feet.
- Save Bonus (Ex):
- A 2nd level duergar paragon's racial bonus on saves against spells and spell-like effects increases by 1.
- Ability Boost (Ex):
- At 3rd level, a duergar paragon's Constitution score increases by 2 points.
All text in the shaded box above is Open Game Content, as defined in Section 1d of the Open Game License Version 1.0a [6].